Design is the creation of a plan or convention for the construction of an object or a system as in architectural blueprints, engineering drawings, business processes, circuit diagrams and sewing patterns. Design has different connotations in different fields (see design disciplines below). In some cases the direct construction of an object as in pottery, engineering, management, cowboy coding and graphic design is also considered to be design.

Criticism of the Rational Model

Designing often necessitates considering the aesthetic, functional, economic and sociopolitical dimensions of both the design object and design process. It may involve considerable research, thought, modeling, interactive adjustment, and re-design. Meanwhile, diverse kinds of objects may be designed, including clothing, graphical user interfaces, skyscrapers, corporate identities, business processes and even methods of designing.

In the Sensemaking-Coevolution-Implementation Framework, designers alternate between its three titular activities. Sensemaking includes both framing and evaluating moves. Implementation is the process of constructing the design object. Coevolution is “the process where the design agent simultaneously refines its mental picture of the design object based on its mental picture of the context, and vice versa.”

Approaches to Design

There are countless philosophies for guiding design as the design values and its accompanying aspects within modern design vary, both between different schools of thought and among practicing designers. Design philosophies are usually for determining design goals. A design goal may range from solving the least significant individual problem of the smallest element, to the most holistic influential utopian goals. Design goals are usually for guiding design.

Design

Everyone designs who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state. Design, so construed, is the core of all professional training.

Methods of Designing

Design philosophies are usually for determining design goals. A design goal may range from solving the least significant individual problem of the smallest element, to the most holistic influential utopian goals. Design goals are usually for guiding design. However, conflicts over immediate and minor goals may lead to questioning the purpose of design, perhaps to set better long term or ultimate goals.

The relationship between design and production is one of planning and executing. In theory, the plan should anticipate and compensate for potential problems in the execution process. Design involves problem-solving and creativity. In contrast, production involves a routine or pre-planned process. A design may also be a mere plan that does not include a production or engineering processes although a working knowledge of such processes is usually expected of designers.

Source: Wikipedia

Written by Taras Dashkevych

Taras Dashkevych is a founder of Themes Harbor. He specializes in creating simple, elegant, and powerful website designs. His passion for design can be seen through the clean lines and inspired themes that he creates for people all around the world. Connect with him @TarasDashkevych.

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  1. Dummy text is text that is used in the publishing industry or by web designers to occupy the space which will later be filled with ‘real’ content. This is required when, for example, the final text is not yet available. It is said that song composers of the past used dummy texts as lyrics when writing melodies in order to have a ‘ready-made’ text to sing with the melody.

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